Strava: FitnessBFF

Reimagining socializing within Strava - Find your fitness partner for life!
Project Type-
School Project
Role -
Product Manager
For -
PMA Academy
Timeline -
2 weeks, Fall 2024
Overview

For this individual written assignment, I have been tasked with designing a new product feature for Strava that focuses on event gathering. The goal is to address user needs and create a solution that enhances community engagement and social interaction on the platform.

This project is a fictitious scenario, completed as a part of CMU BTG's Product Management Academy.

01. Current Journey

What is the current user journey for the existing features on the Strava app?

02. Empathize

What are the pain points current users face? Who is the target audience for our solution?

Potential User Groups

1. New Users / Beginners

Why They Matter: Onboarding and early experiences are crucial for retention. If new users feel comfortable, supported, and able to see quick wins, they’re more likely to remain active on the platform.

2. Casual / Recreational Exercisers

Why They Matter: These users exercise sporadically for wellness or fun. They need easy-to-use features and motivational prompts to keep them engaged over the long haul.

3. Competitive Athletes

Why They Matter: High-level performance seekers want advanced analytics and competitive leaderboards. Catering to them can boost credibility for Strava’s community and create aspirational content for other users.

My chosen user group: New Users/ Beginners

I chose new users as the target group because first impressions play a crucial role in determining initial user retention. When users feel welcomed and find value quickly, they’re far more likely to stay engaged. By tailoring features that foster a positive first experience, we can make Strava feel accessible, motivating, and supportive from the outset—ultimately setting the foundation for long-term user loyalty.

Pain Points

1. Anxiety

- An overly competitive environment may lead to anxiety about tracking their own performances
- Need for public validation

2. No Community Engagement

- Strava’s community engagement is limited to online interactions, with few or no physical events to attend. This leaves users—feeling isolated or unmotivated without the option to connect face-to-face.

3. No Physical Motivators

Users, especially those who are new to exercising, may not have a physical community to work with

User Persona

03. Solution

What problem am I solving? What does the design entail?

My BFFs Page

A BFF matching quiz that puts you in a group of real people with similar fitness goals in your area, and schedules in person activities for you based on the groups schedules.

This will help users find accountability partners that will help them achieve their exercise goals.

04. Evaluation

What are the details, changes, and improvements with the new feature?

Success Metrics
KPI
Description
How will we measure this?
Frequency of meetups
Achieving 90% full group engagement for activities (percentage of successful meetups)
Collected by tracking attendance sheet of group meetups
Adoption Rate
The amount of users that sign up to be part of a BFF group
Gather the percentage of users that join a BFF group, Funnel analysis from app onboarding to BFF group sign up
User Retention (MAU)
Monthly retention rate of groups - also reflects the successfulness of the matching algorithm
Obtained through monthly check ins on the amount of active groups
User Feedback Scores
Qualitative and quantitative feedback of the BFF group product
Collect and quantified through in-app feedback forms, surveys, and online reviews
Tradeoffs/ Risks

01. Group Compatibility Issues
The algorithm may not be able to successfully create groups that are compatible

02. Over-Segmentation
Creating smaller groups can take away from the broader community in the existing group features

03. Privacy Concerns
The questionnaire could create privacy issues due to data collection

04. Safety Risks
Meeting unscreened strangers in possibly remote places is dangerous

Thoughts and Reflections
💿 First experience with PM take home assignments

While I've previously attended product hackathons, this is my first time learning and completing a product management take home assignment from start to end. From identifying user groups and pain points to evaluating the effectiveness of my solution, I was exposed to the intricacies of product management and gained a deeper understanding of how to consider a large variety of factors when coming up with solutions.


Doing this project also solidified a fact in my mind - i love doing product in tech.

🖥️ Making product mockups

This was my first time creating wireframes and product mockups for phone apps. At first, I struggled to maintain consistent branding across every screen. However, once I established a mini design system and found my creative rhythm, achieving a cohesive look became more intuitive. This process highlighted the importance of  planning and consistency in delivering a polished, user-friendly product.

🗣️ Power of sharing

Throughout the process, I had the support of my peers and PMA mentors who gave me valuable feedback. Through them, I learned how to create a comprehensive user persona and how to identify the most effective evaluation metrics for my product. They also taught me the importance of specificity - instead of just tracking "adoption rate", i should track the percentage of Strava users that signed up within a time frame (usually 30 days).